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29Aug2011

[32x] [1.7] Last Days

So you may be wondering why I made this thread. Well, to make a long story short, History got too busy and put me in charge of Last Days. I made this thread so I could organize and update with less hassle. This is merely a continuation of History’s work, which was a continuation of Doku’s work. I only take credit for the textures I added and will be adding. And yes, I do have History’s permission. He was the one who asked me to do this. Thank you for taking the time to read this!
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APPROXIMATE STATUS
:Diamond: GUI: 100% Complete
:Diamond: Environment: 100% Complete
:Diamond: Particles: 100% Complete
:Diamond: Mobs: 100% Complete
:Diamond: Terrain: 99% Complete
:Diamond: Art: 99% Complete
:Diamond: Armor: 95% Complete
:Diamond: Items.Png: 99% Complete
:Diamond: Items(boat,sign etc): 95% Complete
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Origin

LAST DAYS was a texture pack started by Doku (creator of the ever popular RPG pack). Doku began this pack with the essential land-scape defining textures (Dirt, Grass, Stone, water, trees, etc) but did not have time to do much more before discontinuing the pack. The concept he had, and the work he finished was to good to let die. Using Doku’s visual and conceptual foundation History continued the pack, expanded it, and improved it. Now I have been chosen to keep LAST DAYS updated and to continue to improve it, just like History had before.

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Objective

The goal of LAST DAYS is to take doku’s brilliant foundational work and bring it to its logical conclusion; a full scale, game changing, texture and sound overhaul which takes full advantage of the existing mechanics of minecraft and brings them into a post apocalyptic setting.

Planned Features
1. A custom recorded sound track.
2. A full written lore
3. Snow biome overhaul
4. Lots and lots of alternate textures

Download Here: [32x] [1.7] Last Days

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